Yuan Chen

Ph.D candidate at WaterlooHCI & Loki.

My name is Yuan Chen (陈æș, chĂ©n yuĂĄn) Friends call me Constant or when you find it hard to pronounce Yuan.. I am a third year Ph.D. student in Computer Science at University of Waterloo and UniversitĂ© de Lille, supervised by GĂ©ry Casiez, Sylvain Malacria, Daniel Vogel & Edward Lank. Previously, I obtained my Master’s degree from University of Waterloo, where I was supervised by Edward Lank & Keiko Katsuragawa, and my Bachelor’s degree from HKUST, where I was supervised by Huamin Qu & Xiaojuan Ma.

I research in Human Computer Interaction (HCI), with a main focus on developing intuitive and flexible interactions in Augmented Reality & Virtual Reality to improve user experience. I am currently working on enabling interactive experience on everyday surfaces in our environment.

Contact: constant [dot] chen [at] uwaterloo [dot] ca.

news

Jan 23, 2023 Our paper Exploring the Effects of Intended Use on Targeting in Virtual Reality was accepted into GI 2023.
Apr 2, 2021 Two papers are conditionally accepted to the INTERACT2021. Details to be announced.
Jan 1, 2021 I am admitted into the co-tutelle Ph.D program between the University of Waterloo & Université de Lille.
Nov 18, 2020 I present my master’s thesis based on my CHI work! Check out my thesis.
Jan 6, 2020 I will join Huawei Human Machine Interaction Lab as a research intern (co-op) in the following 8 months.

selected publications

  1. GI
    Exploring the Effects of Intended Use on Targeting in Virtual Reality
    Chen, Yuan, Casiez, GĂ©ry, Malacria, Sylvain, and Lank, Ed
    Graphics Interface 2023 2023
  2. INTERACT
    Empirical evaluation of moving target selection in virtual reality using egocentric metaphors
    Chen, Yuan, Sun, Junwei, Xu, Qiang, Lank, Edward, Irani, Pourang, and Li, Wei
    IFIP Conference on Human-Computer Interaction 2021
  3. INTERACT
    Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space
    Chen, Yuan, Sun, Junwei, Xu, Qiang, Lank, Edward, Irani, Pourang, and Li, Wei
    IFIP Conference on Human-Computer Interaction 2021
  4. CHI
    Understanding Viewport- and World-Based Pointing with Everyday Smart Devices in Immersive Augmented Reality
    Chen, Yuan, Katsuragawa, Keiko, and Lank, Edward
    Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
  5. VIS
    SkyLens: Visual Analysis of Skyline on Multi-Dimensional Data
    Zhao, X., Wu, Y., Cui, W., Du, X., Chen, Y., Wang, Y., Lee, D. L., and Qu, H.
    IEEE Transactions on Visualization and Computer Graphics 2018