Yuan Chen

Ph.D at WaterlooHCI & Loki.

My name is Yuan Chen (陈æș, chĂ©n yuĂĄn) Friends call me Constant or when you find it hard to pronounce Yuan.. I completed my Ph.D. in Computer Science at University of Waterloo and UniversitĂ© de Lille, supervised by GĂ©ry Casiez, Sylvain Malacria, Daniel Vogel & Edward Lank. Previously, I obtained my Master’s degree from University of Waterloo, where I was supervised by Edward Lank & Keiko Katsuragawa, and my Bachelor’s degree from HKUST, where I was supervised by Huamin Qu & Xiaojuan Ma.

Drawing from human-computer interaction (HCI) and extended reality (XR), I design and develop methods and systems to facilitate interactions anytime, anywhere. I study XR interaction methods, physical-virtual object interactions, and context-aware mixed environments.

If you want to discuss collaboration opportunities, feel free to get in touch. You can contact me via constant.chen@uwaterloo.ca.

I'm looking for post-doc positions or industry research/engineer positions. Please reach out if you know of any suitable openings!

news

Sep 20, 2024 Successfully defended my PhD thesis.
May 12, 2024 Our paper LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing was accepted into GI 2024.
Jan 23, 2023 Our paper Exploring the Effects of Intended Use on Targeting in Virtual Reality was accepted into GI 2023.
Apr 2, 2021 Two papers are conditionally accepted to the INTERACT2021. Details to be announced.
Jan 1, 2021 I am admitted into the co-tutelle Ph.D program between the University of Waterloo & Université de Lille.

selected publications

  1. GI preview GI
    LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing
    Chen, Yuan, Casiez, GĂ©ry, Malacria, Sylvain, and Vogel, Daniel
    In Proceedings of the 50th Graphics Interface Conference 2024
  2. GI preview GI
    Exploring the Effects of Intended Use on Targeting in Virtual Reality
    Chen, Yuan, Casiez, GĂ©ry, Malacria, Sylvain, and Lank, Ed
    In Proceedings of the 49th Graphics Interface Conference 2023
  3. INTERACT preview INTERACT
    Empirical evaluation of moving target selection in virtual reality using egocentric metaphors
    Chen, Yuan, Sun, Junwei, Xu, Qiang, Lank, Edward, Irani, Pourang, and Li, Wei
    In IFIP Conference on Human-Computer Interaction 2021
  4. INTERACT preview INTERACT
    Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space
    Chen, Yuan, Sun, Junwei, Xu, Qiang, Lank, Edward, Irani, Pourang, and Li, Wei
    In IFIP Conference on Human-Computer Interaction 2021
  5. CHI preview CHI
    Understanding Viewport- and World-Based Pointing with Everyday Smart Devices in Immersive Augmented Reality
    Chen, Yuan, Katsuragawa, Keiko, and Lank, Edward
    In Proceedings of the CHI Conference on Human Factors in Computing Systems 2020
  6. VIS preview VIS
    SkyLens: Visual Analysis of Skyline on Multi-Dimensional Data
    Zhao, X., Wu, Y., Cui, W., Du, X., Chen, Y., Wang, Y., Lee, D. L., and Qu, H.
    In IEEE Transactions on Visualization and Computer Graphics 2018